Torment: Tides Of Numenera erscheint im Februar

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Torment: Tides Of Numenera erscheint im Februar

Beitragvon crt0mega » 07.01.2017, 22:14

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Am 28.02.17 wird nun, nach einigen Verzögerungen, das Fantasy-Rollenspiel "Torment: Tides Of Numenera" des Entwicklers inXile Entertainment (Bard's Tale, Wasteland 2/3 und weiteres) erscheinen. Es soll der "Nachfolger im Geiste" des storylastigen Rollenspiels "Planescape: Torment" sein. Das Spiel wird laut Entwickler am Release-Tag auch für Linux erscheinen.

Über das Spiel (eng.):
You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth World will only get stranger… and deadlier.

With a host of strange companions – whose motives and goals may help or harm you – you must escape an ancient, unstoppable creature called the Sorrow and answer the question that defines your existence: What does one life matter?

Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed and beloved role-playing games of all time. Torment: Tides of Numenera is a single-player, isometric, narrative-driven role-playing game set in Monte Cook’s Numenera universe, and brought to you by the creative team behind Planescape: Torment and the award-winning Wasteland 2.

Features:
  • A Deep, Thematically Satisfying Story. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Your words, choices, and actions are your primary weapons.
  • A World Unlike Any Other. Journey across the Ninth World, a fantastic, original setting, with awe-inspiring visuals, offbeat and unpredictable items to use in and out of battle, and stunning feats of magic. Powered by technology used in the award-winning Pillars of Eternity by Obsidian Entertainment, the Numenera setting by Monte Cook provides endless wonders and impossibly imaginative locations for you to explore.
  • A Rich, Personal Narrative. Thoughtful and character-driven, the story is epic in feel but deeply personal in substance, with nontraditional characters and companions whose motivations and desires shape their actions throughout the game.
  • Reactivity, Replayability, and the Tides. Your choices matter, and morality in the Ninth World is not a simple matter of “right” and “wrong”. You will decide the fates of those around you, and characters will react to your decisions and reputation. The result is a deeply replayable experience that arises naturally from your actions throughout the game.
  • A New Take on Combat. With the Crisis system, combat is more than just bashing your enemies. Plan your way through hand-crafted set-pieces which combine battles with environmental puzzles, social interaction, stealth, and more.
[align=center]There are two kinds of people in the world: Those who can extrapolate from incomplete data.[/align]
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crt0mega
 
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Re: Torment: Tides Of Numenera erscheint im Februar

Beitragvon crt0mega » 28.02.2017, 14:17

… und es ist raus!
[align=center]There are two kinds of people in the world: Those who can extrapolate from incomplete data.[/align]
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crt0mega
 
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Re: Torment: Tides Of Numenera erscheint im Februar

Beitragvon ChemicalBrother » 28.02.2017, 16:11

Ich hab grad weder Zeit noch Geld und ich wollte auch noch Tyranny zocken. Für cRPG-Fans geht da ja wohl ein Herz auf. :-)
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ChemicalBrother
 
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Re: Torment: Tides Of Numenera erscheint im Februar

Beitragvon crt0mega » 01.03.2017, 10:24

Aye, inXile und Obsidian legen sich mächtig ins Zeug ^^ Als Nächstes müsste Bard's Tale IV dran sein.
[align=center]There are two kinds of people in the world: Those who can extrapolate from incomplete data.[/align]
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