bekomme runes of magic nicht ans laufen..

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bekomme runes of magic nicht ans laufen..

Beitragvon Barakko » 29.04.2009, 14:32

hmm also bei mir läuft rom net..

habe wine 1.1.20

ubuntu 9.04

ati radeon x1950 pro



ausgabe:

fixme:font:WineEngAddFontResourceEx Ignoring flags 10

fixme:font:WineEngAddFontResourceEx Ignoring flags 10

fixme:font:WineEngAddFontResourceEx Ignoring flags 10

fixme:font:WineEngAddFontResourceEx Ignoring flags 10

fixme:font:WineEngAddFontResourceEx Ignoring flags 10

fixme:font:WineEngAddFontResourceEx Ignoring flags 10

fixme:font:WineEngAddFontResourceEx Ignoring flags 10

fixme:font:WineEngAddFontResourceEx Ignoring flags 10

fixme:d3d_surface:surface_upload_data Using DXT1/3/5 without advertized support

fixme:d3d_surface:surface_upload_data Using DXT1/3/5 without advertized support

fixme:d3d_surface:surface_upload_data Using DXT1/3/5 without advertized support

fixme:d3d_surface:surface_upload_data Using DXT1/3/5 without advertized support

fixme:d3d_surface:surface_upload_data Using DXT1/3/5 without advertized support

fixme:d3d_surface:surface_upload_data Using DXT1/3/5 without advertized support

fixme:d3d_surface:surface_upload_data Using DXT1/3/5 without advertized support

fixme:d3d_surface:surface_upload_data Using DXT1/3/5 without advertized support

fixme:d3d_shader:shader_arb_generate_vshader HW VertexShader Error at position 5457: (null)

fixme:d3d_shader:shader_arb_select
>>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glBindProgramARB(GL_VERTEX_PROGRAM_ARB,
priv->current_vprogram_id); @ arb_program_shader.c / 1805

fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49

fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49

fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49

fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49

fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49

fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49

fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49

fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49

fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49

fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49

fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49

fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49

fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49

fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49

fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49

fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49

fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49

fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49

fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49

fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49

fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49

fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49

fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49

fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49

fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49

fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49

fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49

fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49

fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49

fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49

fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49

fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49

fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49

fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49

fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49

fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49

fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49

fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49

fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49

fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49

fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49

fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49

fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49

fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49

fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49

fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49

fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49

fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49

fixme:d3d_shader:shader_arb_generate_vshader HW VertexShader Error at position 5213: (null)

fixme:d3d_shader:shader_arb_select
>>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glBindProgramARB(GL_VERTEX_PROGRAM_ARB,
priv->current_vprogram_id); @ arb_program_shader.c / 1805

X Error of failed request: GLXBadRenderRequest

Major opcode of failed request: 154 (GLX)

Minor opcode of failed request: 1 (X_GLXRender)

Serial number of failed request: 5529

Current serial number in output stream: 5530





jemand ne idee???
?òó???B????[color=#333333]st[color=#666666]ill.[/color]..????????????[/color]
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Barakko
 
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Beitragvon ChemicalBrother » 29.04.2009, 14:43

Bitte das nächste Mal in Code-Tags setzen. Danke.

Zu deinem Problem: Ich weiß nicht, ob die freien Treiber für das Spiel ausreichen, aber bevor du fglrx bei dir installieren willst: Deine Grafikkarte wird vom fglrx-Treiber nicht unterstützt.
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ChemicalBrother
 
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Beitragvon Barakko » 06.05.2009, 11:33

jupp das stimmt.

habe im internet auf anderen seiten und in der winehq gelesen das dieses problem viele leute haben. wenn jemannd von euch was neues dazu hört bitte kurz melden. ich tue es dann auch falls sich da was neues auftut.
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Barakko
 
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Beitragvon NoXIII » 06.05.2009, 14:42

Also allgemein kann ich sagen das imgrunde alle ati und die nvidia 6er und 7er Reihen Probleme machen. Die 8er serie von Nvidia macht keine Probleme.

Was mich gerade bei dir wundert ist das die Fehlermeldung von dir ganz anders aussieht als bei anderen. Das was ich bisher gelesen hab waren shader Fehler.
Naja werde mal weiter suchen :gamer: ^^

Schade nur das ich dieses prob nicht habe weil ich es nicht ausprobieren kann XD
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NoXIII
 
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Beitragvon Barakko » 07.05.2009, 10:02

[quote=NoXIII,index.php?page=Thread&postID=35896#post35896]Naja werde mal weiter suchen[/quote]das ist lieb von dir... habe auch deine anderen posts zb. im forum von rom gelesen. na warten wir mal ab..irgend jemand wird schon ne lösung finden denke ich. also währe auf jeden fall echt toll wenn das noch demnächst hinhauen würde, das spiel sieht nähmlich echt gut aus.. habe lange zeit wow gezockt und rom würde mich eben auch reizen.
na bis dann und wenn ich was höre oder so poste ich es hier und/oder schreib dir ne mail, da du ja anscheinend sehr daran interessiert bist das alle damit zurechtkommen. also für deine wiki etc... :daumenhoch:
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Barakko
 
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