UT2k4 + intel i810 treiber
Verfasst: 12.08.2007, 11:47
Hallo!
Ich hab mir heute UT2k4 auf mein Notebook installiert, die Installation klappte problemlos, aber wenn ich es starte, dann wird der komplette Bildschirm schwarz und es rührt sich nigs mehr ;(, auch wenn ich in ~/.ut2004/System/UT2004.ini festlege, dass er nicht in Vollbild starten soll.
Hier ist meine UT2004.log:
Hat jemand eine Idee woran das liegen kann?
Danke im Voraus und noch einen schoenen Tag
Ich hab mir heute UT2k4 auf mein Notebook installiert, die Installation klappte problemlos, aber wenn ich es starte, dann wird der komplette Bildschirm schwarz und es rührt sich nigs mehr ;(, auch wenn ich in ~/.ut2004/System/UT2004.ini festlege, dass er nicht in Vollbild starten soll.
Hier ist meine UT2004.log:
- Code: Alles auswählen
Log: Log file open, Sun Aug 12 10:47:52 2007
Init: Name subsystem initialized
Init: Version: 3369 (128.29)
Init: Compiled: Dec 16 2005 13:23:47
Init: Command line:
Init: (This is Linux patch version 3369.2)
Init: Character set: Unicode
Init: Base directory: /opt/ut2004/System/
Init: Ini:UT2004.ini UserIni:User.ini
Init: Build label: UT2004 Build UT2004_Build_[2005-11-23_16.22]
Init: Object subsystem initialized
Log: Your ini had WinDrv...Forcing use of SDLDrv instead.
Log: Your ini had D3DDrv...Forcing use of OpenGLDrv instead.
Log: Initializing OpenGLDrv...
Log: binding libGL.so.1
Log: Game class is GameInfo
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 12.757805...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 33857->33854; refs: 350140
Log: Game class is CinematicGame
Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 14.520414...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Created and initialized a new SDL viewport.
Log: Exporting DM-BP2-GoopGod.....Successful!
Log: Exporting DM-BP2-Calandras.....Successful!
Log: Exporting CTF-BP2-Pistola.....Successful!
Log: Exporting CTF-BP2-Concentrate.....Successful!
Log: Exporting AS-BP2-Thrust.....Successful!
Warning: Missing Cubemap Cubemap AW-Cubes.Cubes.MesaEnv2
Warning: Missing Cubemap Cubemap AW-Cubes.Cubes.MesaEnv1
Log: Exporting AS-BP2-SubRosa.....Successful!
Log: Exporting AS-BP2-Outback.....Successful!
Log: Exporting AS-BP2-Jumpship.....Successful!
Log: Exporting AS-BP2-Acatana.....Successful!
Log: ALAudio: Using ALC_EXT_capture to record audio.
ScriptLog: New Player Player id=73ef19689e9f56ce62ca00b14a1bf089
Log: TTS: No output filename specified.
Log: Enter SetRes: 800x600 Fullscreen 1
Log: OpenGL
Log: GL_VENDOR : Tungsten Graphics, Inc
Log: GL_RENDERER : Mesa DRI Intel(R) 945GM 20061102 x86/MMX/SSE2
Log: GL_VERSION : 1.3 Mesa 6.5.2
Log: OpenGL: Device supports: GL
Log: OpenGL: Device supports: GL_EXT_bgra
Log: OpenGL: Device supports: GL_ARB_texture_compression
Log: OpenGL: Device supports: GL_ARB_texture_cube_map
Log: OpenGL: Device supports: GL_ARB_texture_env_combine
Log: OpenGL: Device supports: GL_ARB_texture_env_crossbar
Log: OpenGL: Device supports: GL_EXT_texture_lod_bias
Log: OpenGL: Device supports: GL_ARB_multitexture
Log: OpenGL: Device supports: GL_ARB_multisample
Log: OpenGL: Device supports: GL_EXT_texture_filter_anisotropic
Log: OpenGL: Device supports: GL_ARB_vertex_buffer_object
Log: OpenGL: Device supports: GL_ARB_fragment_program
Log: OpenGL: Device supports: GL_ARB_vertex_program
Log: OpenGL: Device supports: GL_EXT_framebuffer_object
Log: OpenGL: Device supports: GL_ARB_texture_non_power_of_two
Log: OpenGL: C32 RGB888 Z24 S8
Log: OpenGL: Level of anisotropy is 1.000000 (max 2.000000).
Log: OpenGL: Have 0 multisamples buffers, 0 samples.
Log: OpenGL: Failed to get a multisample GL context
Log: OpenGL: Forcibly disabled pixel shaders.
Log: WARNING: OpenGL renderer relies on DXTC/S3TC support for good performance.
Log: WARNING: no support for combine3/4 extensions -> not all blend modes supported
Log: OpenGL: Forcibly disabled render-to-texture.
Log: Startup time: 22.476538 seconds
Log: Precaching: NvidiaLogo.LevelInfo0
Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes
Log: Allocating 32768 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.059 seconds
Log:
Developer Backtrace:
Log: [ 1] ./ut2004-bin [0x874bdd9]
Log: [ 2] [0xffffe420]
Log: [ 3] /lib/libc.so.6(memcpy+0x1c) [0xb7d8cbfc]
Log: [ 4] /usr/lib/dri/i915tex_dri.so(intel_region_data+0xfc) [0xb3d6187a]
Log: Unreal Call Stack: FOpenGLRenderInterface::DrawPrimitive <- RenderStaticMesh <- FDynamicActor::Render <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- USDLViewport::Repaint <- USDLClient::Tick <- ClientTick <- UGameEngine::Tick <- Updat
Hat jemand eine Idee woran das liegen kann?
Danke im Voraus und noch einen schoenen Tag