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Blob Wars Episode II: Blob and Conquer

BeitragVerfasst: 26.04.2008, 22:13
von Cheeky@Boinc
Neue Version 0.92:

  • Real time cutscenes (some are still quite rough around the edges)
  • Items should no longer become stuck in walls
  • Teeka can no longer die. He will teleport away if his energy hits 0.
  • Teeka and the other blobs are more aggressive when they fight
  • The game automatically pauses if focus is lost (e.g. a screensaver comes on)
  • Misc. changes to the maps
  • Misc. changes to fix bugs
  • Some extra hints for boss battles (eg - in the Crypt)
[url=http://wiki.linuxgaming.de/index.php/Blob_Wars_Episode_II:_Blob_and_Conquer]Zum Wiki Artikel[/url]

BeitragVerfasst: 06.06.2008, 15:45
von Cheeky@Boinc
Version 0.94 ist raus:

- Camera improvements *
- Fixed a bug with the Biomech Tanks
- Minor bug fixes

BeitragVerfasst: 20.06.2008, 16:47
von Cheeky@Boinc
Schnell noch ein Update hinterher!

Version 0.95:

Mastermind can now be solved in all resolutions
Enemies will no longer dive in to water and kill themselves
Items that cannot be picked up, no longer "pop" on top of Bob
Fixed some decals
BioTank Boss hints were updated
Bob and Teeka can no longer get trapped in Grasslands #2 (Mission 7)
Manual aiming now works underwater
Bob can no longer walk on top of maze at the start of Enemy Base 1-3 (Mission 11)
Blobs no longer become stuck whilst trying to get food
Blobs will now assist Bob by shooting at mission targets and destroyable structures

BeitragVerfasst: 29.06.2008, 20:13
von Cheeky@Boinc
Version 0.96:

GNU Gettext support added
Numeric Pad can now be used for Blob Commands (7, 8, 9, 0)
Remove hardcoded text in maps to help with localisation
Debris no longer pops onto Bobs head when he walks through it
Switches have now been rotated around to face proper directions
Mission targets now glow (see Mission 10, for example)
Collapsible structures now fall properly (see Mission 19)
PAK file is now used for data files

BeitragVerfasst: 30.06.2008, 16:15
von Cheeky@Boinc
Version 0.97:

Screen resolution choices are now fixed at: 800x600, 1024x768, 1280x1024, 1900x1200
The Crypt Boss now makes it more obvious they are about to fire their instant kill laser
Fixed errornous "Mission Complete" notifications (eg - Mission 08)
Fixed PAK file related crashes
Misc. Bug and level fixes
Code clean ups

BeitragVerfasst: 16.07.2008, 12:51
von Cheeky@Boinc
Version 0.99 ( wo is die 0.98 geblieben :D ):

- Multiple Crash Fixes