Um das nochmal ein für alle mal zu klären ->
glxgears ist kein Benchmark !Die Ergebnisse sind, wenn man korrekt ist, überhaupt nicht vergleichbar,
Siehe dafür auch ->
Glxgears is not a BenchmarkAuszug für klickfaule:
- has an extremely low vertex/polygon count
- does no texturing at all
- only simple, flat shading is used (except inside the hole in each gear is simple smooth shading)
- all vertex data is stored in a display list, so almost nothing passes between host CPU and video card once rendering is started. This mostly implies video card fill rate is limited. But, see next point.
- the default window size is 300x300, a large part of which is not even rendered into, so its not even a good fill rate test
......
So to summarize, glxgears only tests a small part of what you typically see in a 3D game. You could have glxgears FPS performance increase, but your 3D game performance decrease. Likewise, you could have glxgears performance decrease and your 3D game performance increase.
You can also wildy change FPS in glxgears by simply unfocusing the window.
Want a 1000FPS increase?? UNFOCUS THE WINDOW! Of course this is meaningless, since you cant enjoy Doom3 if you cant see the window.
